Guild Changes - Friday May 21

As of yesterday, there have been some guild changes. LoD was originally founded by some other in game players several years ago. Unfortunately a tragic accident happened and the founders, at that time, decided they didn't want to play WoW anymore. I petitioned for GM to keep the guild up and running.

Unfortunately it has come to a point where in order for me to continue being a GM, I need to start with a guild that is wholly mine and not borrowed from someone else. Therefore I have moved to a guild called Wicked Quarantine and am rebuilding from there. I would like to get at LEAST 2 solid 10 man ICC groups going. Group 1 successfully reached Sindragosa last night and I don't want to stop the momentum.

I do not expect anyone to leave LoD to come to WQ. We still welcome LoD members to raid with us. And if you choose to stay an LoD member, there are no hard feelings on my behalf! We are still happy to raid/quest/pvp with you! Please be aware that I am not writing this to try and steal anyone over to WQ, but merely to inform those who weren't there last night.

I graciously thank the original founders of LoD for allowing me to reign momentarily, to keep LoD alive and grow it to what it was yesterday. I had a lot of fun and hope to continue playing with all of LoD guild members.

I wish everyone the very best. This is indeed a game that is meant to be enjoyed!! :) Thank you!

~Babecake (aka Steph)


Thursday, May 20, 2010

Valithria Dreamwalker


Valithria starts at 50% health and the objective is to heal her up to full. Between half and two-thirds of the healers should concentrate on her, while the other healers keep the raid up. This usually translates to 1/2 (10/25 player) healers on the raid and 1-2/3-4 on Valithria.

Adds spawn from the gates. In 25 player, all four gates spawn adds, in 10 player it's only the front two. The spawn rate increases over time. After 7/? (10/25 player) minutes, Suppressors and Blazing Skeletons start to spawn continuously, which usually leads to a quick wipe.

A basic strategy is to loosely assign one group of tanks and damage dealers per add portal.


Add portal groups

The add portal groups should use the following priority list:

  • One raid member per portal should focus on Suppressors (Cat druids are quite effective).
  • Everyone else should kill Blazing Skeletons first.
  • Zombies should be kited by a predesignated ranged DPS.
  • Archmages should be tanked and taken out by melee.
  • Abominations should be tanked and taken out by ranged DPS.


Class Specific Tips

  • Feral Druids are particularly effective against the Suppressors with Swipe (Cat).
  • Paladins are good for tanking the Abominations, as Consecration helps to gather up the worms that spawn, allowing casters to quickly AoE them down. Crusader Aura works inside the dream, increasing movement speed, making a vast difference on heroic modes.
  • A Shaman with Cleansing Totem can be useful for the Abomination tank.
  • Death Knights are good for tanking the Archmages as Frostbolt Volley can be interrupted.
  • Mages should place Amplify Magic on Valithria for an extra healing buff.


Dream Portals

Every 30 seconds, Valithria provides portals to the Dream. These portals initially appear as small green orbs on the floor even before they can be entered. The Valithria healers should move close to these orbs and enter the portals as soon as they appear. Only one person can use each portal.

The Dream is a version of the room where only Valithria, several green orbs, and the players who entered exist. The objective is to float through as many green orbs as possible. When a player touches an orb it explodes (no damage) and provides a stacking buff (Emerald Vigor), which increases mana regeneration and healing done. After a few seconds, the players automatically return from the Dream and rejoin the rest of the raid. Now they should spam heal Valithria until the next portals spawn. As the portals spawn every 30 seconds, and Emerald Vigor's timer is 35 sec, it should never run out and stack sizes should gradually increase.

Since Emerald Vigor also increases damage done, it may be possible to have DPS classes enter the portals. Preferably this should be a class with low ramp-up time, namely Warriors, Combat Rogues, Hunters, Shaman or any other class/spec that takes a short amount of time to do a large amount of damage.




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